Struct simulation::FilterFrame [] [src]

pub struct FilterFrame {
    pub animal_state: AnimalState,
    pub particles: Vec<AnimalState>,
    pub particles_mean: AnimalState,

A frame representing a single target (i.e. animal) at a particular point in time


The animal's true state

The current list of particles from the particle filter

An estimate of the animal's true state based on the mean value of all the particles