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mod animal_runner;
mod filter_runner;
mod measurement;
mod uav_runner;
pub use self::measurement::Measurement;
use self::animal_runner::AnimalRunner;
use self::measurement::MeasurementModel;
use self::filter_runner::{FilterConfig, FilterRunner};
use self::uav_runner::UavRunner;
use uav::UavState;
use animal::AnimalState;
use SimulationConfig;
pub struct SimulationFrame {
pub uavs: Vec<UavState>,
pub targets: Vec<FilterFrame>,
}
pub struct FilterFrame {
pub animal_state: AnimalState,
pub particles: Vec<AnimalState>,
pub particles_mean: AnimalState,
}
struct Tracker {
animal: AnimalRunner,
measurement: MeasurementModel,
filter: FilterRunner,
}
pub struct SimulationRunner {
pub uavs: Vec<UavRunner>,
trackers: Vec<Tracker>,
}
impl SimulationRunner {
pub fn new(config: &SimulationConfig) -> SimulationRunner {
let trackers = config.animals.iter().map(|&animal| {
let filter_config = FilterConfig {
num_particles: config.num_particles,
particle_noise: config.particle_noise,
map_size: config.map_size,
animal: animal,
signal: config.uavs[0].receiver,
};
Tracker {
animal: AnimalRunner::new(animal),
measurement: MeasurementModel::new(config.uavs[0].receiver),
filter: FilterRunner::new_initial(filter_config),
}
}).collect();
SimulationRunner {
uavs: config.uavs.iter().map(|&uav| UavRunner::new(uav)).collect(),
trackers: trackers,
}
}
pub fn snapshot(&self) -> SimulationFrame {
let uavs = self.uavs.iter().map(|uav| uav.snapshot()).collect();
let targets = self.trackers.iter().map(|tracker| {
let particles = tracker.filter.snapshot();
let particles_mean = particles_mean(particles);
FilterFrame {
animal_state: tracker.animal.snapshot(),
particles: particles.into(),
particles_mean: particles_mean,
}
}).collect();
SimulationFrame {
uavs: uavs,
targets: targets,
}
}
pub fn config_compatible(&self, config: &SimulationConfig) -> bool {
self.trackers.len() == config.animals.len() && self.uavs.len() == config.uavs.len()
}
pub fn step(&mut self, dt: f32) -> SimulationFrame {
for uav in &mut self.uavs {
uav.step(dt);
}
for tracker in &mut self.trackers {
let animal = tracker.animal.step(dt);
for uav in &self.uavs {
let measurement = tracker.measurement.generate(uav.snapshot(), animal.position);
tracker.filter.step(measurement, dt);
}
}
self.snapshot()
}
pub fn update_config(&mut self, config: &SimulationConfig) {
if !self.config_compatible(config) {
return;
}
for (uav, &uav_config) in self.uavs.iter_mut().zip(&config.uavs) {
uav.update_config(uav_config);
}
for (tracker, &animal_config) in self.trackers.iter_mut().zip(&config.animals) {
let filter_config = FilterConfig {
num_particles: config.num_particles,
particle_noise: config.particle_noise,
map_size: config.map_size,
animal: animal_config,
signal: config.uavs[0].receiver,
};
tracker.animal.update_config(animal_config);
tracker.measurement = MeasurementModel::new(config.uavs[0].receiver);
tracker.filter.update_config(filter_config);
}
}
}
pub fn particles_mean(particles: &[AnimalState]) -> AnimalState {
let len = particles.len() as f32;
let position_sum = particles.iter().map(|x| x.position)
.fold([0.0, 0.0, 0.0], |acc, x| [acc[0] + x[0], acc[1] + x[1], acc[2] + x[2]]);
let velocity_sum = particles.iter().map(|x| x.velocity)
.fold([0.0, 0.0], |acc, x| [acc[0] + x[0], acc[1] + x[1]]);
AnimalState {
position: [position_sum[0] / len, position_sum[1] / len, position_sum[2] / len],
velocity: [velocity_sum[0] / len, velocity_sum[1] / len],
}
}