Struct simulation::SimulationFrame
[−]
[src]
pub struct SimulationFrame {
pub uavs: Vec<UavState>,
pub targets: Vec<FilterFrame>,
}A snapshot of the simulation at a particular point in time
Fields
uavs: Vec<UavState>
The state of each UAV in the simulation
targets: Vec<FilterFrame>
A list of all targets (with particle filter information) in the simulation