Struct simulation::SimulationFrame
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[src]
pub struct SimulationFrame { pub uavs: Vec<UavState>, pub targets: Vec<FilterFrame>, }
A snapshot of the simulation at a particular point in time
Fields
uavs: Vec<UavState>
The state of each UAV in the simulation
targets: Vec<FilterFrame>
A list of all targets (with particle filter information) in the simulation