Struct simulation::FilterFrame
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pub struct FilterFrame { pub animal_state: AnimalState, pub particles: Vec<AnimalState>, pub particles_mean: AnimalState, }
A frame representing a single target (i.e. animal) at a particular point in time
Fields
animal_state: AnimalState
The animal's true state
particles: Vec<AnimalState>
The current list of particles from the particle filter
particles_mean: AnimalState
An estimate of the animal's true state based on the mean value of all the particles